When you want to set up a quick game you want to have it balanced, otherwise it will not be as fun for the players
So..how do you plan to take into account the skill, cunning, and style of the individual
players? I know from Battletech that someone who, as a player, specializes in in-fighting, that close combat 'mechs are definatley under-represented in Battlevalue, while someone who is a hit and run person, the mechs that are capable of that sort of tactic effectively
are more effective then their BV indicates. And, BV assumes that people are going to fight
logically, so if you fight crazy, it really does not work well, either. Unless the system can
account for the player, then it is worthless.