Author Topic: Channel Clash  (Read 2478 times)

Lord Cameron

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Re: Channel Clash
« Reply #30 on: February 22, 2010, 12:07:34 PM »
You're right on the ranges.

oops! I was misreading the dice colors on the chart...
 Duh.  ???

Lord Cameron

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Re: Channel Clash
« Reply #31 on: February 22, 2010, 12:16:34 PM »
So what's the verdict on our overlap?

Stop short or re-plot?

Or.......?

Tonbo Karasu

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Re: Channel Clash
« Reply #32 on: February 22, 2010, 12:18:00 PM »
Okay, since you're both happy with this, the Faucon will stop short.

Chasse Faucon

"The British are still in front of us, the guns are reloaded."
"Fire."
And this time, the gunners aimed not only higher, but also in unison.  In front the Capitaine and his Lieutenants' eyes, the port bow of the HML Courser was pierced by 110mm shells, and exploded outwards sending armour, guns and men tumbling out of the breach to the harsh sea below.  In almost the same breath the secondary batteries hammered on the same weakened armour and explosions further inside left clouds of thick black smoke billowing from the hole.
Meanwhile, the british shells had been pattering like rain on the French hull.
"Keep going, he is on the run."

HML Courser
Klaxons blared, and the screams of wounded and dying men echoed through the corridors.  Michaels, Miller and most of the rest of the bridge crew were climbing to their feet.
"We have to finish this now.  Helm, vent the turbines, slow us right down, the froggie looks likes he's going to keep turning."
"Yes, sir."
"Ready the 7-inchers."
"Ready, sir."
"Sir!  They're not turning!"
"What?!"
And truly, out of the window, the bird of prey painted on the prow of the French vessel was still coming straight at them, the name Chasse enscrolled beneath it visible to the naked eye.

Chasse
"Capitaine, the Britisher is stopping!"
Lt Brosse looked up, saw the danger and grabbed the speaking pipe off a stunned crewman.
"Engineering, full power to the electoloid tanks, I want more altitude and less speed now."
Meanwhile Capitaine Vernet was shouting at the Helm, "All airscrews, full reverse, immediately!"
The Chasse groaned and twisted as these two orders were carried out simultaneously, but the vessel lifted and slowed, "Trim to the rear," it's prow pointing down at the damaged Courser at no range at all.
"We have him."

Game effects
Courser at Chasse
Three guns at Green, Blue, Blue
[3 6 2][6] 11 < 14:  No effect
[3 4 4][6] 11 < 14:  No effect
[2 3 6][1] 11 < 13:  No effect

Chasse at Courser
1 gun at Blue, Blue, Black.  2 Guns at Green, Blue, Black
[1 6 11]-1[2] 17> 12:  Gun destroyed
[3 3 11]-1[2]reroll [5] 16 > 15:  Crew destroyed
[1 3 5]-1[2]reroll [2] 8 < 11:  No effect

Karasu



pianobar

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Re: Channel Clash
« Reply #33 on: February 22, 2010, 01:52:57 PM »
Game effects
Courser at Chasse
Three guns at Green, Blue, Blue
[3 6 2][6] 11 < 14:  No effect
[3 4 4][6] 11 < 14:  No effect
[2 3 6][1] 11 < 13:  No effect

I have those as DBlue crew, DBlue range, and DBlue target Location Dice:Moved. Did you treat the crew as DGreen, or just mistype?

As for the French, nice rolling! Poor Courser, hehe

Worktroll

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Re: Channel Clash
« Reply #34 on: February 22, 2010, 04:54:32 PM »
Of course, you could have waited for the box set to be released ... and implemented the "air shark" rule  ;D

W.

Lord Cameron

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Re: Channel Clash
« Reply #35 on: February 22, 2010, 06:23:03 PM »
Game effects
Courser at Chasse
Three guns at Green, Blue, Blue
[3 6 2][6] 11 < 14:  No effect
[3 4 4][6] 11 < 14:  No effect
[2 3 6][1] 11 < 13:  No effect

I have those as DBlue crew, DBlue range, and DBlue target Location Dice:Moved. Did you treat the crew as DGreen, or just mistype?

As for the French, nice rolling! Poor Courser, hehe

Frankly PB, I think the 2 British cruisers are much weaker than the French, the Courser turns like a brick, and the Herts as pictured in the ship sheet is poorly gunned (6 guns vs, the Ardent's 11)

On a 1 on 1 I think they are at a disadvantage.



Move sent

pianobar

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Re: Channel Clash
« Reply #36 on: February 22, 2010, 07:16:24 PM »
Of course, you could have waited for the box set to be released ... and implemented the "air shark" rule  ;D

Well, if Ramming and Elevation were in play, we wouldn't be in this issue...for sure. I think I might need a bigger boat. ;)

Tonbo Karasu

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Re: Channel Clash
« Reply #37 on: February 22, 2010, 07:17:17 PM »
Game effects
Courser at Chasse
Three guns at Green, Blue, Blue
[3 6 2][6] 11 < 14:  No effect
[3 4 4][6] 11 < 14:  No effect
[2 3 6][1] 11 < 13:  No effect

I have those as DBlue crew, DBlue range, and DBlue target Location Dice:Moved. Did you treat the crew as DGreen, or just mistype?

As for the French, nice rolling! Poor Courser, hehe

Actually, I got it wrong.  I counted from middle hex to middle hex on that, giving 5 range and G guns.  So, going back to my random number generators, I got 3 Blue results in sequence.  5, 4, 2
[5 6 2][6] 13 < 14:  No effect
[4 4 4][6] 12 < 14:  No effect
[2 3 6][1] 11 < 13:  No effect

Unfortunately no change.
Karasu



Tonbo Karasu

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Re: Channel Clash
« Reply #38 on: February 22, 2010, 07:22:30 PM »
Of course, you could have waited for the box set to be released ... and implemented the "air shark" rule  ;D

W.

Of course, if we waited for the box set to be released ... we wouldn't be playing this game right now.

The question is, do I wait for the rules to fix this for the next game, or try to put a workaround in based on the Lt. rules?  I'm tempted to use the same idea as Clixon Skies: stacking's allowed, but you can't fire on a turn you overlap since everyone's too busy with evasive measures.
Karasu



Worktroll

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Re: Channel Clash
« Reply #39 on: February 22, 2010, 07:36:24 PM »
The Lt's rules are very specifically oriented around a simple face-to-face boardgame implementation. Simultaneous movement, elevation, ramming, are all Captain-level rules from this point of view. So it's just you're ahead of your time :)

Once the box set is out, you'll be able to either do PBEM with full Captains' rules or agreed subsets and variations thereof, or Lt's rules with specific more advanced rules implemented.

Anyway, continue please! My original comment was definitely tongue-in-cheek. But I've played enough pre-plotted naval wargames - Wooden Ships & Iron Men, or a convoy game whose name I can't recall, and you betcha collisions occur!

W.

Tonbo Karasu

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Re: Channel Clash
« Reply #40 on: February 22, 2010, 07:44:46 PM »
I have recollections of a memorable age of sail naval multi-player a side game.  There was an admiral and then a number of players commanding squadrons.  The admiral conveyed his orders to the players via card signal flags attached to dowel masts with bulldog clips. 

One British Commander get port and Starboard muddled up, turned the wrong way and suddenly cut the French Line of Battle in half unintentionally.  At least, unintentionally by the Admiral.
Karasu



Lord Cameron

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Re: Channel Clash
« Reply #41 on: February 22, 2010, 08:01:14 PM »
So what happened with our firing phase?

Any hits?

pianobar

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Re: Channel Clash
« Reply #42 on: February 22, 2010, 08:11:08 PM »
Frankly PB, I think the 2 British cruisers are much weaker than the French, the Courser turns like a brick, and the Herts as pictured in the ship sheet is poorly gunned (6 guns vs, the Ardent's 11)

On a 1 on 1 I think they are at a disadvantage.

Move sent

Eh, running QSR rules the Brit ships are limited a bit. Still though, it's just a game...I'll play advantage or disadvantage without issue. I am curious about the gunner dice though, because if d4's were used in place of D6's, I might be able to bust some holes in your bow which could alter my movement.

Obviously as I tried to send this I see that nothing changed, so I'll send movement once I get home.

Lord Cameron

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Re: Channel Clash
« Reply #43 on: February 22, 2010, 08:32:25 PM »
Frankly PB, I think the 2 British cruisers are much weaker than the French, the Courser turns like a brick, and the Herts as pictured in the ship sheet is poorly gunned (6 guns vs, the Ardent's 11)

On a 1 on 1 I think they are at a disadvantage.

Move sent

Eh, running QSR rules the Brit ships are limited a bit. Still though, it's just a game...I'll play advantage or disadvantage without issue. I am curious about the gunner dice though, because if d4's were used in place of D6's, I might be able to bust some holes in your bow which could alter my movement.

Obviously as I tried to send this I see that nothing changed, so I'll send movement once I get home.

Do you feel that the odds would be even with turrets in play?

pianobar

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Re: Channel Clash
« Reply #44 on: February 22, 2010, 09:31:44 PM »
Do you feel that the odds would be even with turrets in play?

Well, it would let me run different angles but still get my long range batteries against your Lev. However, once up close instead of being 3 on 3 it would be 5 on 8...just with a bigger punch from the heavier guns. I think the big thing is that Leviathans feels more like a "fleet" game then a "dueling" game, and the Courser is a better support unit than a direct attack unit since it has such a wide turning radius.