HML Courser“Fire!”
Flame erupted from the 7˝” barrels on the turret, accompanied by a thunderclap and Miller watched a white trail spiraling off towards the French vessel.
“What happened to the second gun?” he snapped as the line of smoke sailed past the low silhouette of its target without hitting it.
“Don’t know, sir.”
“Then find out!” The poor Midshipman grabbed a speaking tube and started talking rapidly.
“Helm, all ahead full. I want to get past them before they’re ready, prepare the Starboard broadside.”
“Turret 1 says it was a dud shell, sir. They’re clearing the barrel and will be ready in just a moment.”
“Captain Michaels, may I suggest that you inform Vickers that our performance will be adversly affected by the provision of sub-standard munitions,” growled Miller through clenched teeth.
“Leave that to me,” the Captain replied, “You should concentrate on the battle,” holding a stanchion to counteract the acceleration.
"Sir, she's turning towards us!"
"Helm! Come to a heading of 120 degrees, on my mark."
Miller kept a careful watch on the range and heading of his opponent then, shortly after they had passed, "Mark!"
Chasse Faucon“Merde!” swore Verdet, with feeling, as smoke blossomed from the front of the enemy ship, “He outranges us. All hands, Brace!”
Nearly everyone on the bridge flinched as something raced over the top of the Chasse with a sound like a steam locomotive.
“The 100mm turret should be in range now, Capitaine,” reported Lt Brosse. Verdet nodded and Brosse pressed a button on the console. Moments later twin reports sounded, but the white chemical smoke that traced the shells’ passage passed harmlessly to the side of the British cruiser.
"Bring us 5 points to starboard."
"Yes, Capitaine."
Suddenly, it seemed, the enemy were racing past, right in front of the bow, barely 100 yards away. "Why didn't we fire Lieutenant?"
"Sorry, Capitaine, the main guns weren't reloaded."
"Keep that turn going then, let's see if we can't get them again
Game effectsThe Courser fired its 2 bow guns at the bow of the Chasse, rolling Red for the gun, Blue for the crew and Blue for the target. Rolls:
[4 4 2][Slot 4] 10 < 16, no effect.
[1 1 4][Slot 5] 6 < 15, no effect.
Chasse can only return fire with the one battery, rolling Green for the gun, Blue for the crew and Red for the target. Roll
[4 1 5][Slot 5] 10 < 13, no effect.
GM comments You're both quite right, I'm getting a bit obsessively bogged down in the minutiae. I shll henceforth assume all firing happens as appropriate. however, I will still do it in the sequence: Fire, Movement, Results, Orders. I'd quite like to hear what you think of the format.
