Author Topic: How big are hexes in game terms?  (Read 562 times)

Jim1701

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How big are hexes in game terms?
« on: January 16, 2012, 04:03:30 PM »
I know the standard hex size is around 1.5" or something but how big is it in game terms?  30 meters?  50 meters? 

Worktroll

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Re: How big are hexes in game terms?
« Reply #1 on: January 16, 2012, 04:29:26 PM »
We've learned from our Battletech experience - scale, ranges and length of term are carefully not defined. But you could probably work something out from the ship fluff cards ;)

W.

Jim1701

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Re: How big are hexes in game terms?
« Reply #2 on: January 16, 2012, 04:41:30 PM »
LoL, yeah some do get a tad obsessed about that over there.   ::)


blackbrunswicker

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Re: How big are hexes in game terms?
« Reply #3 on: January 16, 2012, 05:15:41 PM »
What fun is it if I can't indulge in obsessive, simulationist tendencies?  :{

LrdChaos

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Re: How big are hexes in game terms?
« Reply #4 on: January 16, 2012, 11:18:10 PM »
LoL, yeah some do get a tad obsessed about that over there.   ::)

Hey, I resemble that remark!

 =|9)

Weirdo

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Re: How big are hexes in game terms?
« Reply #5 on: January 30, 2012, 02:57:56 PM »
What fun is it if I can't indulge in obsessive, simulationist tendencies?  :{

Just means you'll have to work harder. Someday we'll get some kind of boarding rules, and by extrapolating the maximum amount of casualties a single boarder can possibly inflict and comparing it to the maximum rate-of-fire of contemporary small arms, you can figure out the time contained in a single turn. Using that and the highest gun elevations we find in every piece of art published, combined with ballistics data from that time, we can find the ranges of shipboard guns(that must obviously be exact matches for real-world guns).

And finally, remember that the minis are being made to a hard scale, and since no stacking is allowed, the ships obviously physically fill the vast majority of their hexes. I think there's plenty you can derive from that.

Why yes, I have been to the Battletech forums. Why do you ask?
...because that battleship's...well...FLYING.

Jim1701

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Re: How big are hexes in game terms?
« Reply #6 on: January 31, 2012, 01:45:14 PM »
 ||(

StCptMara

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Re: How big are hexes in game terms?
« Reply #7 on: February 19, 2012, 09:46:59 AM »
What fun is it if I can't indulge in obsessive, simulationist tendencies?  :{

Just means you'll have to work harder. Someday we'll get some kind of boarding rules, and by extrapolating the maximum amount of casualties a single boarder can possibly inflict and comparing it to the maximum rate-of-fire of contemporary small arms, you can figure out the time contained in a single turn. Using that and the highest gun elevations we find in every piece of art published, combined with ballistics data from that time, we can find the ranges of shipboard guns(that must obviously be exact matches for real-world guns).

And finally, remember that the minis are being made to a hard scale, and since no stacking is allowed, the ships obviously physically fill the vast majority of their hexes. I think there's plenty you can derive from that.

Why yes, I have been to the Battletech forums. Why do you ask?


You know....everytime you try to bring Science and Realism into Leviathans, you kill a Parisian Painted Lady! Think of the Painted Ladies!
*ducks!*

blackbrunswicker

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Re: How big are hexes in game terms?
« Reply #8 on: February 19, 2012, 03:14:32 PM »
You know....everytime you try to bring Science and Realism into Leviathans, you kill a Parisian Painted Lady! Think of the Painted Ladies!
*ducks!*

Will the death of these painted ladies of yours affect Leviathans or the distribution of root beer? If the answer is no, then I'm sure a few can be spared for the greater good of being able to debate "realistic" actions in a fictional universe. Heck, if they're anything like mimes I'll be starting several threads about realism in the game straight away.

Leaderoforcs

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Re: How big are hexes in game terms?
« Reply #9 on: April 23, 2012, 06:43:46 PM »
What fun is it if I can't indulge in obsessive, simulationist tendencies?  :{

Just means you'll have to work harder. Someday we'll get some kind of boarding rules, and by extrapolating the maximum amount of casualties a single boarder can possibly inflict and comparing it to the maximum rate-of-fire of contemporary small arms, you can figure out the time contained in a single turn. Using that and the highest gun elevations we find in every piece of art published, combined with ballistics data from that time, we can find the ranges of shipboard guns(that must obviously be exact matches for real-world guns).

And finally, remember that the minis are being made to a hard scale, and since no stacking is allowed, the ships obviously physically fill the vast majority of their hexes. I think there's plenty you can derive from that.

Why yes, I have been to the Battletech forums. Why do you ask?

Ladies and gentlemen,

The one, the (thankfully mercifully) only, Weirdo.


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Paul

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Re: How big are hexes in game terms?
« Reply #10 on: April 23, 2012, 07:29:10 PM »
I believe we'll end up with data on ship lengths, as well as ship speeds.
This gives you a crude size range for a hex (IE, ship fill 3 hexes, and is 120 feet long, then 1 hex is at least 118 feet, though more probably 80 feet n length) and since you can express their speed in hexes/turn, and have their velocity in meters/second, you can figure out a game turn's length as well.


;)

Paul

Leaderoforcs

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Re: How big are hexes in game terms?
« Reply #11 on: April 23, 2012, 07:32:14 PM »
I believe we'll end up with data on ship lengths, as well as ship speeds.
This gives you a crude size range for a hex (IE, ship fill 3 hexes, and is 120 feet long, then 1 hex is at least 118 feet, though more probably 80 feet n length) and since you can express their speed in hexes/turn, and have their velocity in meters/second, you can figure out a game turn's length as well.


;)

Paul


Uhh, maybe it's just the lack of caffeine this morning, but those numbers look... off, to me. :P


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Alius

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Re: How big are hexes in game terms?
« Reply #12 on: May 14, 2012, 02:48:10 PM »
Actually, the Janes book info has been pretty helpful.

And, considering the designers involved, I'm betting that the hexes are roughly 30 meters or 100 feet, and the turn lengths are roughly 10 seconds or so.  =|:p

I've looked at the stats of some of the starter ships, and figuring out what a knot is, it's really hard to get a minute or anything larger with the dimensions of the ships involved and the amount of space they take up on the board.

Now! If they had gone to each ship occupying its own hex, then you'd be free to assume anything you want. But, they didn't.




Worktroll

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Re: How big are hexes in game terms?
« Reply #13 on: May 14, 2012, 06:20:46 PM »
To be honest, the scale was completely indeterminate when we started. A deliberate reaction to the 90-meter MG issue from Another Game. The fact that some vague correlation comes out is completely fortuitous ;)

Donald

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Re: How big are hexes in game terms?
« Reply #14 on: May 15, 2012, 05:13:51 PM »
..how big is it in game terms?  30 meters?  50 meters?

One space.


 =|:p