I can’t get as much time for playing as I’d want to, so would like to play electronically. My ruleset is an attempt to streamline this for play on this very forum. It also assumes that you have read and understood the Lt Rules.
Theory
The main difficulty with playing Leviathans in the forum is the amount of back-and-forth interaction between the players, particularly in the movment phase. If you were to actually do it entirely by the rules you would need:
GM rolls initiative
Player 1 does Type 2 movement
Player 2 does Type 2 movement
Player 1 does Type 1 movement
Player 2 does Type 1 movement
Everyone does combatFor every turn. This will only get exacerbated as the bigger Leviathans get involved, so I really wanted a smoother way. In the past I had managed to get one turn down to this in PBF games
Players submit turnsheet
GM posts resultsAnd am aiming for that again.
Implementation
So, if I want to do this based on turnsheets, what would it look like? Let’s do one for the good old HML Raven
Leviathan: HML Raven
| Weapon Slot | Target | Gun Dice | Crew Dice | Target Dice |
| Bow 3 | Pontbriand | dGreen | dGreen | dBlack |
| Port 2 | Pelletier | dBlue | | dBlue |
| Port 3 | Pelletier | dBlue | | dBlue |
| Starboard 2 | | | | |
| Starboard 3 | | | | |
Movement
Starting Location 0312-0313
1 Forward
2 Forward
3 Forward
4 Turn Port
5 Forward
6 Forward
7 Turn Starboard
8 NIL
9 NIL
Ending Location 0108-0109
You will notice that I have switched around combat and movement. If I want to fit a whole turn onto a single sheet, then there needs to be a slight bit of blind orders. Generally players are happier knowing exactly where the enemy is when they’re going to shoot them than before movement.
After both sets of orders are in the GM adjudicates them. Currently it would be a case of trust your GM for combat, unless we get a dice-rolling program on the forum. The most complicated part of this will be movement, there being a couple of special cases:
1: What happens if a Leviathan takes an Engine hit during combat? Simply go through the movement orders until running out of MP and stop there.
2: What happens if 2 Leviathans end up in the same hex? More complicated, one or both Leviathan needs to be moved back along its ordered path until there isn’t a stacking issue. If one Leviathan is stationary, move the other one. If the Leviathans are of different types, move the smaller one (If a type 1 overlaps a type 2, then move the type 1 back: 2 reasons, in tabletop play, type 2 moves first and if you were in a destroyer on a collision course with a cruiser, you’d slow down to let it past!). If different parts of the Leviathans stack, move the one which is stacking closer to the bow (If the centre hex of a Type 2 overlaps the rear hex of a type 2, move the first one). Otherwise, move them both 1 MP at a time until resolved
So, are there any budding Sky Captains up for a go of these prototype rules?
I think I’ll recommend going with the two Light Cruisers in a duel to see if the rules work.