My Other Ride Is A Pierce Chainless Bicycle > Game Talk!
Explain to me: Crimson Skies!
Alius:
Okay. I've got some of the limited run clix game, but I know that FASA released a more detailed game much, much earlier. I want to know what the rules are like. How did it play? What other game could it compare with? Are there rules to be found somewhere so I could give the game a try myself?
Thanks.
Tonbo Karasu:
I'm going to do this in 3 layers.
Most basicly, it's a FASA-esque hexsheet wargame, using d10.
At the medium level, there are two very interesting factors about it:
The damage system is a modified version of RL:Centurion.
The movement system plays like a simplified version of Airforce.
If the above two references mean nothing two you.
Each plane has a record sheet, that consists of a gridded layout of all the important parts of the plane in an approximate +-shape (ie, fuselage with wings sticking out the side). Then there are layers of armour at the front and back. The different weapons have one or more 2d profiles of damage. When a weapon hits it damages all the armour and components under the profile, starting at the outermost part of the area you hit. Quite hard to explain, might need to see a picture of it somewhere.
There is a movement diagram which shows all the possible legal moves based on your plane's current position. Each maneouver has a required speed and wing stress indicators. You select a maneouver for your plane. If it has the necesarry engine speed, acceleration and turn strength, no problem. If not, you have to make a pushing the envelope test to succeed, otherwise you give your plane stress fractures and end up somewhere unexpected. Currently, I can't remember whether it was pre-plotted or turn about.
Does that help?
Alius:
Yes. Yes that does.
StCptMara:
Would you believe I still have the old FASA boxed set, and have used the WK miniatures to play it?
I am still trying to track down Behind the Crimson Veil, which was the games equivalent of "Max Tech,"
and supposedly had the rules for things like: Jumping out of your cockpit, running along the wing, jumping
onto the enemy plane, beating the enemy pilot up,and stealing the plane.
I liked the game, it had a lot of potential....too bad FASA went under while it was still in its youth, MicroSoft
took the license with FASA Studio, and has never licensed anyone to redo the old game...
Tonbo Karasu:
Behind the Crimson Veil had all sorts of fun stuff. We used all the plane quirks, as it made the game more interesting. Things like the Devastator's High Torque Engine, which made all stress to the Right 1 less, but to the Left 1 more.
It also did some adjustments to the number of rockets a plane could carry.
Amusingly, Tesla had move to the pirate state, and was trying to make lightning AA guns...
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