Author Topic: Questions after first game  (Read 356 times)

Stormshark

  • Airman
  • **
  • Posts: 25
    • View Profile
Questions after first game
« on: October 04, 2011, 07:22:03 AM »
Hello!

Yesterday we did play our first LMotS-Game.
At first, it is a great game, makes fun, now we can't wait for the core box.
But some questions about rules came up:

1.: What happens to a ship that has fewer remaining MP than it needs for a turn?
Example: The Philipp Augustus has only 2 MP left. Are there no more turns allowed?

2.: Can't the ships move backwards?

(If question 2 is answered with 'They can move backwards', you can ignore the next question...)

3.: If a ship is in a hex that contacts the edge of the playing map, facing straight to outside:
Is it right the ship can't move anymore?

keisukekun

  • Whale Island Instructor
  • Airman
  • *******
  • Posts: 61
    • View Profile
Re: Questions after first game
« Reply #1 on: October 04, 2011, 08:04:48 AM »
I believe there is a mention somewhere about a ship needing enough MP  to complete a move otherwise it is ot allowed similar to Battletech.  The exception would be the minimum movement rule ( i think its in there)  Something a long the lines of that a ship can move/turn one hex a turn even if it doesnt have suffiecient MP to do so (though over 0).

As far as moving backwards goes I dont remember any rules for that so I think its something that will be included in the box set rules.  My guess is a ship will need time to come to a full stop and start backwards momentum before it can start to move backwards.  If a ship is facing edge of map it can use its MP to just turn without moving i believe Ill double check though.


keisukekun

  • Whale Island Instructor
  • Airman
  • *******
  • Posts: 61
    • View Profile
Re: Questions after first game
« Reply #2 on: October 04, 2011, 11:05:56 AM »
Found the rules I was referenceing:

Quote from: James Fighting Leviathans Part Two
CHANGING FACING
The following rules are in addition to all the standard rules for
changing facing:
Two-Hexside Turn: If a ship does not spend any MPs to enter a
new hex during a turn (provided it has at least 1 undamaged Engine
Slot), it can always spend its entire movement to change 1 or 2
hexsides; it can never change more than 2 hexsides in this fashion.

Couldnt Find the minimum movement rule so I guess I got that from Btech.  I know you need to have sufficient MP to complete a move/turn.  As of right now theres no movement modifiers I know of but if they do add those then there will probably be a minimum movement rule.  Ie if you need two MP to enter the hex in front of you but you only have one because of engine damage you can make the move so long as that is the only movement you make in the turn.


Stormshark

  • Airman
  • **
  • Posts: 25
    • View Profile
Re: Questions after first game
« Reply #3 on: October 04, 2011, 01:59:29 PM »
Ah, okay, these rules make sense, and with them my
Philip Augustus wouldnīt have been a sitting duck..  ;D

But the rule doesnīt help a ship in this position, the north edge is
the egde of the map, to south the maps goes normal:

Because even with the turning around two hexsides, itīs stern would
positioned on one of the half hexes, and therefore it canīt
move away, because it would count as destroyed. Right?

A bigger ship could come out of this, because it turns around itīs middle
hex, so it wouldnīt be a problem.

But can this be true? A bigger ship can outmaneuver a class 1 destroyer?

ApokalypseTest

  • Whale Island Instructor
  • Airman
  • *******
  • Posts: 113
    • View Profile
Re: Questions after first game
« Reply #4 on: October 04, 2011, 03:51:53 PM »
If you park your class one in this position, yes, then it can happen. So, don't do it :)

You can in general much closer to the map border than the bigger ships though. Also, a Battleship (4 Hexes, turns on the second) would be equally trapped.

keisukekun

  • Whale Island Instructor
  • Airman
  • *******
  • Posts: 61
    • View Profile
Re: Questions after first game
« Reply #5 on: October 04, 2011, 03:55:46 PM »
Yeh Looks like it.  as far as backing it up I think well have to wait for the rest fo teh rules to surface.


Stormshark

  • Airman
  • **
  • Posts: 25
    • View Profile
Re: Questions after first game
« Reply #6 on: October 04, 2011, 04:02:19 PM »
If you park your class one in this position, yes, then it can happen. So, don't do it :)
It was in the heat of the battle. First my opponent "parked" his destroyer in this way,
we laughed about it, two turns later it was my destroyer to get his end position in this way...  :))

ApokalypseTest

  • Whale Island Instructor
  • Airman
  • *******
  • Posts: 113
    • View Profile
Re: Questions after first game
« Reply #7 on: October 04, 2011, 04:25:52 PM »
Someone lost the semifinals of the GenCon Tournament due to parking his battleship in the corner of the map... Sometimes running away from torpedoes is worse than just taking it...

Worktroll

  • Administrator
  • Leading Airman
  • *****
  • Posts: 606
  • Konter-Admiral, K.u.K. Luftflotte
    • View Profile
    • Monsters in the Sky!
Re: Questions after first game
« Reply #8 on: October 04, 2011, 04:26:39 PM »
Short answer: Leviathans have no means of moving backwards at any speed. There's a minimal sort of "reverse thrust" which can be used during docking, but it's not effective in-game. And yes, docking - with any sort of tail or cross wind - can be exciting.

Cheers,

W.

Stormshark

  • Airman
  • **
  • Posts: 25
    • View Profile
Re: Questions after first game
« Reply #9 on: October 05, 2011, 11:07:58 AM »
Okay.

One more question:
We donīt understand why there is an armor value at the miss slots.
If i hit the slot with the first hit, itīs a miss.
If i hit it with the reroll after hitting an destroyed slot, itīs rerolled one more time.
So when do i need the armor value on the miss slots?

Darrian Wolffe

  • Whale Island Instructor
  • Airman
  • *******
  • Posts: 25
    • View Profile
Re: Questions after first game
« Reply #10 on: October 10, 2011, 12:11:00 PM »
Okay.

One more question:
We donīt understand why there is an armor value at the miss slots.
If i hit the slot with the first hit, itīs a miss.
If i hit it with the reroll after hitting an destroyed slot, itīs rerolled one more time.
So when do i need the armor value on the miss slots?

There's a couple reasons - mainly, part of an early point value playtest involved totaling up all the armor values on a ship.  Therefore, a Miss slot was "worth" 10-11-ish pionts.  Offhand, that's all I recall;  it's kind of a legacy issue.  I think there's another reason, but I honestly can't remember right now.