Author Topic: Bracketing and Saturation Fire  (Read 1462 times)

Tonbo Karasu

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Bracketing and Saturation Fire
« on: July 20, 2011, 04:55:24 PM »
I notice that these were discussed a bit in the most recent blog and comments, but I don't think I've seen anything about them in any of the rules pdfs.

Is there anyone who knows the rules for these who is willing to explain them?

(And torpedoes ;) )
Karasu



Worktroll

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Re: Bracketing and Saturation Fire
« Reply #1 on: July 20, 2011, 06:12:57 PM »
They're all in the Commander's Manual - which has been being played (and playtested!) at the recent Origins and Historicon conventions. And they'll be in the soon-to-be-released box set ;)

Tonbo Karasu

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Re: Bracketing and Saturation Fire
« Reply #2 on: July 21, 2011, 06:16:01 AM »
Well I suppose that response is better than other options, like

Quote
A method of adjusting fire in which a bracket is established by obtaining an over and a short along the spotting line, and then successively splitting the bracket in half until a target hit or desired bracket is obtained.

or

Quote
A level of intensity of artillery fire designed to fill the target area with fire.

Oh, the woes of not being in America or a playtester...
Karasu



Fallow

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Re: Bracketing and Saturation Fire
« Reply #3 on: August 12, 2011, 11:51:26 AM »
They're all in the Commander's Manual - which has been being played (and playtested!) at the recent Origins and Historicon conventions. And they'll be in the soon-to-be-released box set ;)

So we have to wait then?

I'm playing Lev now with my game group using minis from Gencon, ship cards printed from the .pdfs I bought and laminated, maps printed in 11x17.

We are using Turret, Bracketing, Saturation and Torpedos but are not sure if we are using the correct rules.

At Gencon we received some conflicting rules from different staff which also in some cases are different on the printed rules cards, manuals and on the forums and blogs.

I don't want to get used to the wrong rules :)
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Toolian

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Re: Bracketing and Saturation Fire
« Reply #4 on: August 12, 2011, 05:56:40 PM »
Wish I knew a summary of the rules. Curious to know.

Hekate

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Re: Bracketing and Saturation Fire
« Reply #5 on: August 13, 2011, 10:20:17 PM »
At Gencon we received some conflicting rules from different staff which also in some cases are different on the printed rules cards, manuals and on the forums and blogs.

I don't want to get used to the wrong rules :)

If you're using the wrong rules then the tournament was a farce (which would make me very sad). We used the same rules for bracket, saturation, and torpedoes as the grinder.

ApokalypseTest

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Re: Bracketing and Saturation Fire
« Reply #6 on: August 13, 2011, 11:32:43 PM »
@hekate: all rules were looked up in the commanders rules that we available in print. I think his point was that there were some cases during which rules where explaned unclear or incorrect during individual installments of the grinder (GMs are human and simetimea things get mixed up in a long workday). The Lead GMs looked every rules question we came up with up in the printed rules and referred to those during the tournament.

I do not recall any event where that actually affected gameplay during the tournament, in fact this was probably e most cordially played wargame tournament I ever played in.

Fallow

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Re: Bracketing and Saturation Fire
« Reply #7 on: August 14, 2011, 03:53:37 PM »
Right you are Apok.

I was referring to many hours of playing the Grinder over several days with several staff.
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Tonbo Karasu

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Re: Bracketing and Saturation Fire
« Reply #8 on: August 15, 2011, 03:36:17 AM »
So, is it possible for someone who does know the rules to pass on what they are?

Or are you all :-| ?

[Curses, now the compose buttons and smileys aren't working!]
Karasu



ApokalypseTest

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Re: Bracketing and Saturation Fire
« Reply #9 on: August 15, 2011, 09:11:58 AM »
I dont mind sharing them via PM but if worktroll wnated them to be published I assume they would be. I dont want to break the forum rules.

Weirdo

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Re: Bracketing and Saturation Fire
« Reply #10 on: August 15, 2011, 10:45:44 PM »
All hail the creative commons license...
...because that battleship's...well...FLYING.

turbosonic

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Re: Bracketing and Saturation Fire
« Reply #11 on: August 27, 2011, 09:51:44 AM »
The rules for bracketing, as stated in the commanders manual (which we used at GenCon), means that you can aim multiple canons at the same slot.  Instead of rolling each cannon separately, each with its own slot die roll, you'd throw all your dice for your cannons together with ONE slot die.

Example
 My cannon die: 2dblue, 1dyellow

...and 1d6 white, 2dgreen for crew and the movement die for my opponent on his starboard side, lets say 1dblack

I roll my cannon die separately from the rest of the die pool, and only take the best two.
I roll my crew die, and take only the best 1.
roll my location and my movement die.


That is how it works.  Now in the Commanders Manual it states that only cannons of the same type can bracket together.  The thing I've noticed whilst playing is that there are a lot of ships where the cannons are Bracket capable (with the triangle sign on it) but none of the cannons on the ship match up in a way that would allow them to then bracket.  I've been playing, and played at GenCon with the cannons able to bracket together regardless of size.  On a ship like the Pontbriand, it doesn't matter too much because the cannons match up quite nicely, but its more of an issue with the british ships.  I don't have the cards with me at work, but I'll post later an example of this.

BRacketing adds to your dice pool and if you add more than 2 cannons, can help with adding probability to your rolls.  I tend to pair off my guns and bracket them in twos, but if the dice gods are frowning on you, then throw all your guns together and hope that they all come up as more than just 1s.  Which happened last night to a guy I played against.  It was really quite impressive. 
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Fallow

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Re: Bracketing and Saturation Fire
« Reply #12 on: August 27, 2011, 10:25:50 AM »
Turbo, in the Lt. Manual the d-white is called the 'Slot Die' and the die for the red or green arrow is called the 'Location Die'
You refer to them as the Location Die and Movement Die. 
For clarity sake which is going to be used in the Commander's Manual?

Looking at the 10 French and 9 British ship cards I have,

French have 4 ships which can bracket all the weapons and
6 ships which have a mixture of some that can and some that cannot.

British have 2 ships which can bracket all the weapons and
7 ships which have a mixture of some that can and some that cannot.

The firing arcs of the side guns are the problem.
According to the firing arc diagrams on the player aid card at Gencon if you have a Bow and Stern gun of the same size there is a large firing arc to both sides which you can overlap fire on and therefore bracket.
If you have a Port and Starboard gun of the same size there is no firing arc overlap as they do not reach the line of hexes directly to the Bow and Stern of the ship so no bracketing.
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ApokalypseTest

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Re: Bracketing and Saturation Fire
« Reply #13 on: August 27, 2011, 08:17:37 PM »
same terms as in the lieutenants manual, she was at work and the terms are new to us all :)

And yes, she was referring to exactly that issue, just with different words, since it doesnt matter if you have multiples of the same gun if yhey are in arcs that never can overlap

Earlydawn

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Re: Bracketing and Saturation Fire
« Reply #14 on: October 04, 2011, 09:50:10 PM »
Okay, cool. So what is Saturation Fire?