Author Topic: Crew Bonus dice  (Read 1804 times)

Worktroll

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Re: Crew Bonus dice
« Reply #30 on: June 14, 2010, 05:38:16 PM »
THat's a very cool idea ... there's gor to be some "Ripping Yarns" style fiction about boarding an abandoned drifting sky collossus (scribbles hastily for next scenario pack ...)

W ;)

Alius

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Re: Crew Bonus dice
« Reply #31 on: June 14, 2010, 06:05:02 PM »
Hmm. Where did the ship 'get lost'?

I had an idea for a scenerio where a ship sets down for extended repairs, and an enemy seizes the chance to seize the ship.

Have ideas for allowing occupation and fire. It was quite simple. I need to confer with someone, but I'll post it this weakend.

Worktroll

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Re: Crew Bonus dice
« Reply #32 on: June 14, 2010, 06:30:05 PM »
Or google Nobile and the "Red Balloon" incident ...

W.

OT Tom

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Re: Crew Bonus dice
« Reply #33 on: June 15, 2010, 11:30:59 AM »
Or google Nobile and the "Red Balloon" incident ...

W.

Had a brief look. From the little I took in the first scenario that springs to mind would be to try and steal/capture one of the semi-ridged airships without bursting it!
Player takes damage from the explosion or better yet player looks on in horror as the ship goes phweeeeeeeeeeeeeeeeeeeeee like a normal balloon having its air let out and it lands covering some poor bugger's house!

OT Tom

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Re: Crew Bonus dice
« Reply #34 on: June 15, 2010, 12:14:41 PM »
Tee hee, I know it is old school news but how about Leviathan Pirates?  :P

"You are without a doubt the worst Leviathan captain I have ever heard of!"  >:(

"Yes... but you have heard of me."  :D