Author Topic: Turrets question  (Read 1864 times)

Weirdo

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Turrets question
« on: February 04, 2010, 03:38:12 PM »
In the ships in the Lt's Manual and 1910 Excerpt, some guns appear to be mounted in turrets(I assume that's what the bold T in their slot means, and the art supports this), but Lt-level rules don't mention turrets in any way. Are there any official rules for turrets yet that we can use with the released designs, or do we need to wait for the Boxed set?
...because that battleship's...well...FLYING.

Meatshield

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Re: Turrets question
« Reply #1 on: February 04, 2010, 06:34:13 PM »
Turrets on Type 1/2 ships let that gun fire into an adjacent arc. So a forward gun can fire port or starboard. A side-mounted gun can fire either forward, side or aft. Etc.

Bigger ships are a touch different.

Toolian

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Re: Turrets question
« Reply #2 on: February 04, 2010, 06:49:17 PM »
In the FAQ it was mentioned that the basic rules do have a iron sides feel to them do to lack of turrets. The more advance rules do include them. The reason was to slowly incorporate rules over stages of rule books (not to overload rules at once).. I would love to see the rules for them as well.

I wonder if they will be simplistic, meaning the turrets can move 360 or hit anywhere as long as LOS does not go through its own ship.

Or something a bit more complex a turret can only move a certain degree within its last firing angle.

Creators could make a case that each ships has its own range of firing arcs, but that could clutter things up. Turrets were able to move at about 4 degrees per second. With that I would prefer that turrets have a 360* range but LOS can't go through its own ship.


First Sea Lord Randall Bills

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Re: Turrets question
« Reply #3 on: February 05, 2010, 07:03:32 PM »
In the ships in the Lt's Manual and 1910 Excerpt, some guns appear to be mounted in turrets(I assume that's what the bold T in their slot means, and the art supports this), but Lt-level rules don't mention turrets in any way. Are there any official rules for turrets yet that we can use with the released designs, or do we need to wait for the Boxed set?

No official rules for turrets have been released, yet. However, turrets absolutely exist in the Commander's Manual (in fact...that may be my next blog.... ;-))


Randall

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Re: Turrets question
« Reply #4 on: February 07, 2010, 05:20:31 AM »
Well...dang...I thought they were in the Lt's Manual...
Well, then, that definately does answer why some people thought the intro game
was weighted for the french, what with their type 2 being the only ship with 2 broadsides.
Um...it was not bad of me to remember the arcs for turrets, and their locations, from the
demo I played in at GenCon and use that in the Demo Play at my local FLGS, was it?

(Only rule I cannot remember from there was Torpedos...though I am not sure my memory on crew making repairs is good enough to use from memory...maybe if I had managed to get involved in 2 or so more demos, I would have had that one memorized, too)

Istal Devalis

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Re: Turrets question
« Reply #5 on: February 08, 2010, 12:14:22 PM »
I really do want to see how turrets are going to end up working.
Could just be as simple as an expanded zone of fire, but I'm hoping it's more then that.  Different types of turrets could be interest.  Barbettes, box turrets, 'cheesebox' turrets...

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Lord Cameron

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Re: Turrets question
« Reply #6 on: February 12, 2010, 11:41:47 PM »
Well...dang...I thought they were in the Lt's Manual...
Well, then, that definately does answer why some people thought the intro game
was weighted for the french,

It does indeed seem biased towards the French, turrets or not...

pianobar

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Re: Turrets question
« Reply #7 on: February 13, 2010, 01:13:22 AM »
It does indeed seem biased towards the French, turrets or not...

I am curious how your forces are chosen. Are you running mainly 1 on 1, 2 on 2, or larger engagements? With all 8 released ships and playing on 2 BT mapsheets, my games are coming down fairly even...until the shots start crippling a site. Once the tide starts turning against a side though, it can be hard to rally back. (I will not speak of a 4-on-4 game that I was winning 3-on-2 only to have two keel rolls in two turns take me to a wounded 1 against those same 2. -glare-)

On smaller 1 on 1 engagements without rolling maps, I've seen whichever ship is faster seems to have a basic edge unless their opponent can get some early crippling shots in.

ColBosch

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Re: Turrets question
« Reply #8 on: February 13, 2010, 04:34:08 AM »
I've noticed that "combat loss grouping" is even more of a concern in this game than BattleTech. That is, ships tend to lose their fighting ability and be destroyed in an sometimes alarmingly accelerative manner, especially those that rely on Armor and Crew slots (mind you, I've mainly been playing the Commander's rules, which Randall has talked about a few times).

Lord Cameron

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Re: Turrets question
« Reply #9 on: February 13, 2010, 04:00:22 PM »
This is a bit offtop for turrets, I've replied here.

http://forums.monstersinthesky.com/index.php/topic,101.0.html

Darrian Wolffe

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Re: Turrets question
« Reply #10 on: March 16, 2010, 03:13:37 PM »
With the release of the new Jame's fighting Leviathans Excerpt, we now have some rules for turrets.  And, now that we have the rules available, I have a question regarding them.

The meat of the rule says that "turrets can be turned to fire into arcs outside the standard arc where the weapon slot is located (as shown on pg13, LM)."

This language of the rule does not preclude turrets mounted in the bow arc from firing directly astern (and so forth) in firing patters that do not seem logical given the illustrated layout of the ships.  Was the intention to give turrets 360-degree firing arcs, or is this an oversight?

Thanks!

ravehnhuhrxt

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Re: Turrets question
« Reply #11 on: March 16, 2010, 06:07:07 PM »
A Turret in the bow can fire into the bow, starboard and port firing arcs, it may not fire to the stern.
CDT Agent #319

Toolian

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Re: Turrets question
« Reply #12 on: March 16, 2010, 06:54:16 PM »
A Turret in the bow can fire into the bow, starboard and port firing arcs, it may not fire to the stern.

Thanks

Tonbo Karasu

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Re: Turrets question
« Reply #13 on: March 16, 2010, 07:00:07 PM »
A Turret in the bow can fire into the bow, starboard and port firing arcs, it may not fire to the stern.

Unfortunately, whilst I take your word for it, where do I find it in the current releases to show people?

Karasu
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Worktroll

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Re: Turrets question
« Reply #14 on: March 16, 2010, 07:12:44 PM »
Quote
Toolian: "No! No.  That's not true! That's impossible!"

Worktroll: "Search your feelings.  You know it to be true."

In short, ravehnhuhrxt has the right of it. I'll cop the blame on that one - the intent was to include stripped-down turret rules, both to keep in line with the Lt's Manual rules, and based on wordcount/space. We may have sliced it a little too thin ;)

Rest assured that a) we'll look at the errata threads issue, b) if you bought a PDF, you'll get the updated PDFs for free as usual.

Thanks,

Worktroll