Author Topic: The Channel Campaign  (Read 4127 times)

neko128

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Re: The Channel Campaign
« Reply #30 on: October 14, 2010, 12:54:54 PM »
It actually puts you range 11 from him.

The Raven doing F9 puts it on 0204.  The Pelletier, moving from 0516, by my calculation ends up in 0911 at range 11, yes.  The Pelletier from 0414 (where it was originally stated as being placed), by my calculation, ends up in 0809 at range 10.  But since the Pelletier's the 12-movement ship, I took your suggestion at reversing their placements to include switching their orders...  Which, if I'm counting correctly, would put the Montpellier in 0809 at range 10 from the Raven in 0204, wouldn't it?
« Last Edit: October 14, 2010, 12:58:22 PM by neko128 »

Tonbo Karasu

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Re: The Channel Campaign
« Reply #31 on: October 14, 2010, 01:03:37 PM »
Eeh  ??  I think I just hurt my brain.

I'm about to go off to badminton.  I'll check this when I get back.
Karasu



Tonbo Karasu

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Re: The Channel Campaign
« Reply #32 on: October 14, 2010, 04:03:59 PM »
What I meant was to switch the vessels around, but not the orders.  So that the orders given to a specific ship location stay the same and there's now a ship there that can carry them out.  Which means that the Pelletier starts in 0516-0416 and moves 4L3 (for 8) which puts it in 0911-0912.

Which is definitely range 11.

Does that make sense?
Karasu



MrPete

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Re: The Channel Campaign
« Reply #33 on: October 14, 2010, 11:52:53 PM »
Should've double checked before posting the movements and not only editing the flavor-text...

Let's see. Regarding my post on Oct.11 Pelletier started in 0414-0315 (bow, stern) and can spend 12 MP.
I'll spend these for a FLF10 ending in 0504-0505 (bow,stern).
Montpellier started 0516-0416 (bow, stern), can spend 8 MP which will be used for F4LF3 (Forward 4, Left turn, Forward 3) ending in 0911-0912 (bow,stern). Nicely outside of the own front guns range but perfectly aligned for a british broadside...

So, my ships should now be the following:
Ardent (Sector F4) : 0304-0404-0505 (bow,cen,ste)
Montpellier (B2) : 0504-0505 (bow,ste)
Pelletier (B2) : 0911-0912 (bow,ste)

If these are correct and agreed upon let's exchange some friendly greetings, wave a goodbye and all fly home...
Perhaps you could add some bold text to the french ships - and british - once two of the same class are involved in a battle, Tonbo?
Every near miss is a shot lost without proximity fuses...

Tonbo Karasu

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Re: The Channel Campaign
« Reply #34 on: October 15, 2010, 06:17:23 AM »
I'll try using bigger tags.  The names at the top of the counters are from the printable fleets.

New maps when I get home this evening.
Karasu



MrPete

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Re: The Channel Campaign
« Reply #35 on: October 15, 2010, 06:37:31 AM »
Thought that I knew these :)
For the french ships you could just use the first letter. Since there are Montpellier, Pelletier and Grenadier it should work.
The british ships would then be B, C and R (Beagle, Corbie, Raven).
I think the Type-2's can be recognized since they are different classes and as such should be different enough in build/appearance...
Every near miss is a shot lost without proximity fuses...

neko128

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Re: The Channel Campaign
« Reply #36 on: October 15, 2010, 07:50:03 AM »
The british ships would then be B, C and R (Beagle, Corbie, Raven).

...And H...

neko128

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Re: The Channel Campaign
« Reply #37 on: October 15, 2010, 07:50:42 AM »
I'll try using bigger tags.  The names at the top of the counters are from the printable fleets.

New maps when I get home this evening.

No, I wouldn't like to change the Raven's movement.  Thanks for checking.  :)

Tonbo Karasu

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Re: The Channel Campaign
« Reply #38 on: October 15, 2010, 02:40:41 PM »
I had been going to do a map with just the French movement for B2, but since you're not changing the Raven's move, I don't need to do that and we'll go straight to the finished movement.






If I could have your firing solutions, I'll get randomising...
Karasu



neko128

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Re: The Channel Campaign
« Reply #39 on: October 15, 2010, 02:54:27 PM »
Mine aren't changed from the PM.

MrPete

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Re: The Channel Campaign
« Reply #40 on: October 16, 2010, 01:53:14 AM »
Firing orders are pm'ed, the courier should arrive within the second.
Every near miss is a shot lost without proximity fuses...

Tonbo Karasu

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Re: The Channel Campaign
« Reply #41 on: October 16, 2010, 05:29:51 AM »
Okay,

Firing in B2.

HML Hertfordshire's big guns track the rapidly moving form of the Pelletier and two shells strike home, easily crashing through the armour protecting her starboard broadside guns and loaders.  In response, the Pelletier finds her small-calibre guns merely rattling the thick hide of the light cruiser.

Hertfordshire v Pelletier
Bow Turret:  Yellow, Blue, Yellow: 1+6+8 on 3 = 15 v 12.  Damaged!
Stern Turret:  Yellow, Green, Yellow: 5+1+8 on 2 = 14 v 12.  Damaged!
Broadside: Yellow, Yellow: 7+2 on 6 = 9 v 14.  No damage.
Broadside:  Blue, Yellow: 6+4 on 5 = 10 v 15.  No damage.

Pelletier v Hertfordshire
Bow Turret: Blue, Green, Black: 3+3+6 on 3 = 12 v 15.  No damage.
Broadside: Blue, Black: 1+4 on 3 = 5 v 15.  No damage.

Next turn initiative:  British: 17, French: 16.  British type 2 moves please.

Firing in F4

The two Light Cruisers unload everything at each other, opening rents in the sides of the massive floating ships.  Lightning flashes across Ardent's side as an electroloid tank is ruptured, armour up and down the port side is stripped away and a third of the guns are silenced.  Two of HML Courser's ducted fans are smashed and a number of her port guns are rendered unusable.
Meanwhile, HML Beagle finds that the sleek, narrow profile of the Ardent's stern makes acquring hits somewhat difficult.

Courser v Ardent
Bow Turret: Red, Blue, Black: 2+2+5 on 2 = 9 v 14: No damage.
Bow Turret: Red, Blue, Black: 6+2+5 on 3 = 13 v 13: Damaged!
Broadside: Blue, Green, Black: 3+1+12 on 2 = 16 v 14: Damaged!
Broadside: Blue, Green, Black: 5+1+9 on 4 = 15 v 15: Damaged!
Broadside: Blue, Green, Black:1+2+11 on 6 = 13 v 16: No damage.

Beagle v Ardent
Bow Turret: Blue, blue: 1+4 on 4 = 5 v 12: No damage.
Bow Turret: Blue, blue: 2+4 on 3 = 6 v 11: No damage.
Broadside: Blue, blue: 2+2 on 4 = 4 v 12: No damage.
Broadside: Blue, blue: 4+2 on 6 = 6 v 12: No damage.
Broadside: Blue, blue:1+1 on 3 = 2 v 11: No damage.

Ardent v Courser
Bow Turret: Blue, Blue, Red: 2+6+2 v 3 = 10 v 10: Damaged!
Bow Turret: Blue, Blue, Red: 2+4+3 v 2 = 9 v 9: Damaged!
Bow Turret: Blue, Blue, Red: 5+4+1 v 5 = 10 v 12: No damage.
Broadside: Blue, Black: 4+8 v 6 = 12 v 16: No damage.
Broadside: Blue, Black: 1+12 v 1 = 13 v 12: Damaged!
Broadside: Blue, Black: 3+5 v 3 = 8 v 13: No damage.

Ardent v Beagle
Stern Turret: blue, Yellow: 4+6 v 2 = 10 v 11: No damage.
Stern Turret: blue, Yellow: 2+5 v 2 = 7 v 11: no damage.

Next Turn initiative: British: 16, French: 15.  French Type 2 move please.

Phew.  That took a while to write up!
Karasu



neko128

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Re: The Channel Campaign
« Reply #42 on: October 18, 2010, 08:56:18 AM »
All the shots onto his ships were on sides - port on the Ardent and starboard on the Pelletier, if I'm correct.  Were the shots into the Courser slots two and three on the aft and slot 4 on the port side?


Hertfordshire moves F2RF2R.  Should end up with the bow in 1007 and the middle in 1107 if I'm reading it right.

Tonbo Karasu

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Re: The Channel Campaign
« Reply #43 on: October 18, 2010, 06:22:16 PM »
Yes, Neko, correct damage.

Okay,  French move done in France.  All British moves from here now.




And the British type 2 here, Now need French Type 1 moves.

Karasu



neko128

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Re: The Channel Campaign
« Reply #44 on: October 18, 2010, 09:34:21 PM »
All right.  The Courser will rotate 1 hex facing to the right, putting its bow into the blank row and keeping its broadside on Ardent;  Beagle will do F2LF2LF2LF; that should put it in 0204 facing 0205, if I did that right.  That should be both starboard broadsides and the Beagle's bow guns into the Ardent's port broadside, and the Courser's bow turrets into the Ardent's bow.