Author Topic: Aeroplanes & Eletroflyers  (Read 1642 times)

Drop Bear

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Aeroplanes & Eletroflyers
« on: September 24, 2010, 03:22:33 AM »
OK the last few days I've bean hit with a spate of Diesel Punk and it got me thinking about Aeroplanes and what I'm calling "Eletroflyers" in Leviathans.

for "Electroflyers" I'm thinking Diesel powered to provide Electrical Energy and to drive inboard Turbine Air Impellers, non-lifting body wings may or may not be present, but when included in the design are used as control suffuses.

ATM Both types of aircraft are only used for Reconnaissance, Courier work and Survey to produce Aerial View Maps.

neko128

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Re: Aeroplanes & Eletroflyers
« Reply #1 on: September 24, 2010, 07:19:20 AM »

Drop Bear

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Re: Aeroplanes & Eletroflyers
« Reply #2 on: September 24, 2010, 10:31:30 AM »
Oho! I didn't, one of the problems I envision with Electroflyers their is only so much Electroid to go around so it's placed in Cylinders instead of Tanks on an Electroflyer and then fairly thin, so you need to keep the Power up to maintain a Levitation Charge on your Electroid reserves, with the weight of a Diesel Engine a Metal Frame Pilot and Flight Engineer/Navigator (can't fly these things Solo) if you lose power you shed Charge PDQ and your going to start moving fast, unfortunately more or less strait down thanks to all your Mass. Hence why Aeroplanes will be compedtive.

Will either affect Lev Battles? very little if anything. in my AU Fluff the guys (a father and son) championing both in British service haven't even thought about putting Guns on their Planes and Electroflyers, but they have this strange idea about Smoke Generators, Fly them in fount of your Levs and the enemy will have a hard time telling the true Size (a weight class either way) and Type of LEV coming for them until it's too late, also at a distance just send out your Flyers pumping out smoke as a decoy to confuse your enemies response deployment. apart from that their just Scouts and Couriers.

Worktroll

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Re: Aeroplanes & Eletroflyers
« Reply #3 on: September 25, 2010, 06:08:30 PM »
In 1910, the smallest set of (boilers+coal supply+generators+electroid tanks) big enough to be useful is destroyer-sized. Aerial torpedos break the rules by using parts only designed to work for tens of seconds ...

W.

Drop Bear

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Re: Aeroplanes & Eletroflyers
« Reply #4 on: October 05, 2010, 12:27:48 PM »
Hence why I went for a Diesel Engine, it's period tech, on the scale I envision it's more weight efficient for the power output. I can't see Aeroplanes flying off of Levs and no significant numbers of Eletroflyers either, perhaps a couple for Scouting and Dispatch work but the necessary Supporting Infrastructure will cut in to the Ships Primary Role. what can a Maxim Gun do to a Lev? Sweet FA, perhaps shoot up the Helograph and scare the Deck workers back inside the hull, but some one has to think of putting a Gun on a Flyer first, and no one has came close to making that logical leap, perhaps once some one thinks of using Machine Guns for Anti-Torpedo work on the sides of Levs some one will think of turning the Scout/Courier Hunting Flyers on to the Deck Machine Crews, but some one will have to think up Scout/Dispatch Hunter Flyers first.

Worktroll

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Re: Aeroplanes & Eletroflyers
« Reply #5 on: October 05, 2010, 05:38:27 PM »
Or 6" grapeshot shells for Leviathan guns ;)

W.

Drop Bear

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Re: Aeroplanes & Eletroflyers
« Reply #6 on: October 05, 2010, 09:30:58 PM »
True but that ties up a Turret on torpedo watch used defensibly or offensively downgrades the strength of your opening salvo just to clear the decks and have a chance of knocking out the Bridge periscopes., most probably how things will be done to start with until some one sais "is there a better way?"

skibble

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Re: Aeroplanes & Eletroflyers
« Reply #7 on: December 07, 2010, 04:06:46 AM »
Last exile anyone? ;)


Spence

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Re: Aeroplanes & Eletroflyers
« Reply #8 on: December 12, 2010, 06:01:43 PM »
Last exile anyone? ;)

You beat me to it  ;D

Worktroll

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Re: Aeroplanes & Eletroflyers
« Reply #9 on: December 12, 2010, 10:24:25 PM »
Never seen it, no idea what the visual aesthetic of it is, either.

W.

Drop Bear

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Re: Aeroplanes & Eletroflyers
« Reply #10 on: December 13, 2010, 12:00:11 AM »
Oho do your self a favour, watch it, the Capital Ships are Leviathans throw and throw, how Van Ships make it in to the War is likely how Aeroplanes may make their way in to Lev battles.

Wiki article

Madman page with trailer

Sure the Guild (C* analogue) Star Ships are way beyond  anything I'd like to see in Levs but the rest of it is awesome.
« Last Edit: December 13, 2010, 12:12:46 AM by Drop Bear »

blackbrunswicker

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Re: Aeroplanes & Eletroflyers
« Reply #11 on: December 13, 2010, 10:37:36 AM »
I support my esteemed fellow board member Drop Bear. Anyone who loves airships and steampunk should see Last Exile. Granted, the Guild stuff is a little on the high tech side, and the van ships have a '30s vibe, but the ships of the line are classic airship awesomeness.  It's one of my favorite series, anime or otherwise.
« Last Edit: December 13, 2010, 10:42:22 AM by blackbrunswicker »

ThreeGees

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Re: Aeroplanes & Eletroflyers
« Reply #12 on: December 13, 2010, 10:42:43 AM »
Never seen it, no idea what the visual aesthetic of it is, either.

W.

Youtube Linkage (if you can watch it in down in Four Ecks)
http://www.youtube.com/watch?v=T5boCKoH1Wg
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Norsehound

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Re: Aeroplanes & Eletroflyers
« Reply #13 on: December 13, 2010, 05:44:27 PM »
It should be noted that in Last Exile they don't use airplanes- the Vanships use a substance ("Claudia") in order to fly. Like aircraft in WWI, Last Exile sees them becoming militarized. The lift mechanisms for the heavier capital ships aren't elaborated on, IIRC.

The first (and second?) episodes involve a great airship battle, which may or may not pique your interest. The soundtrack during that naval battle is a great inspiration for Leviathans, IMO.

glitterboy2098

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Re: Aeroplanes & Eletroflyers
« Reply #14 on: December 18, 2010, 11:14:43 PM »
It should be noted that in Last Exile they don't use airplanes- the Vanships use a substance ("Claudia") in order to fly. Like aircraft in WWI, Last Exile sees them becoming militarized. The lift mechanisms for the heavier capital ships aren't elaborated on, IIRC.
they are and they aren't. if you read the tech info that comes with the DVD's, you find out that each of the ships of the line, on both sides, employ a guild supplied and controlled claudia system. fro mthe apperance, it looksl iek these modules use some sort of nuclear or other high tech power source to heat the claudia, providing lift.

the silvana uses the same system, just obtained from an Ex-guild source. the urbanis and it's sisterships employ oversized versions of the Vanship systems, which are basically big oil fired steam engines with claudia mixed into the water. one system provides lift, the loops behind the ship provide forwards thrust. the big warships seem to have forward thrust built into the guild module.

weapns wise the typical ship employs something akin to the "dynamite gun", basically a steam fed air cannon firing explosive shells. what made the Silvana feared was the fact it's weapons employed a liquid explosive system, allowing better munitions and projectile velocity, plus the use of compact and portable infantry weapons.
of interesting note are the Urbanis's  Aerial Torpedoes, which are basically explosive warheads attached to a short duration Vanship drive....sound familiar? :)
« Last Edit: December 18, 2010, 11:19:44 PM by glitterboy2098 »
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