Author Topic: Battle for Corfu (pt. 1)  (Read 3834 times)

pianobar

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Re: Battle for Corfu (pt. 1)
« Reply #60 on: March 11, 2010, 09:05:17 PM »
Hrm...either we've found the thickest patch of air ever, the helmsman decided to take in the scenery, or we've lost part of engineering.  :-\

Worktroll

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Re: Battle for Corfu (pt. 1)
« Reply #61 on: March 11, 2010, 09:10:33 PM »
I told you, watch out for the clouds stuffed with rocks!

(Which leads to a mental image I've had for ages ... okay, imagine you're playing with elevations. Make the topmost elevation a solid cloud layer ... ships rising into the clouds, then dipping out to engage each other. Might make for some interesting tactical play ...)

blackbrunswicker

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Re: Battle for Corfu (pt. 1)
« Reply #62 on: March 11, 2010, 09:15:58 PM »
ooh, ooh! And use hidden movement for ships in the cloud layer, adding suspence, and the always fun possibility of blindly colliding into each other.

Lord Cameron

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Re: Battle for Corfu (pt. 1)
« Reply #63 on: March 11, 2010, 09:19:44 PM »
A question came up about ships that plot move BEFORE taking an engine hit.

I started a new thread:

http://forums.monstersinthesky.com/index.php/topic,148.new.html#new

Your thoughts?

pianobar

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Re: Battle for Corfu (pt. 1)
« Reply #64 on: March 11, 2010, 09:25:55 PM »
I told you, watch out for the clouds stuffed with rocks!

(Which leads to a mental image I've had for ages ... okay, imagine you're playing with elevations. Make the topmost elevation a solid cloud layer ... ships rising into the clouds, then dipping out to engage each other. Might make for some interesting tactical play ...)

Ah, but if you made the bottom-most layer the clouded one, and had it low enough to hide a few mountain ridges... ;) No no no, I never try to kill off my PCs when I DM D&D, NEVER.

blackbrunswicker

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Re: Battle for Corfu (pt. 1)
« Reply #65 on: March 11, 2010, 09:28:18 PM »
Ah, but if you made the bottom-most layer the clouded one, and had it low enough to hide a few mountain ridges... ;) No no no, I never try to kill off my PCs when I DM D&D, NEVER.

Remind me not to play in any RPGs you GM. XD

Worktroll

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Re: Battle for Corfu (pt. 1)
« Reply #66 on: March 11, 2010, 09:50:40 PM »

Lord Cameron

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Re: Battle for Corfu (pt. 1)
« Reply #67 on: March 14, 2010, 08:57:25 PM »
Hey everybody, sorry I couldn't do the latest turn yesterday, I was busy running events at the Con this weekend.  8)

Super turnout, I ran two Leviathans games, (+ Aerotech & Battletech)  ;)
I'll catch up this evening


Worktroll

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Re: Battle for Corfu (pt. 1)
« Reply #68 on: March 14, 2010, 09:33:54 PM »
Please feel free to start a thread in General, and let us know how it all went!

W.

Leaderoforcs

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Re: Battle for Corfu (pt. 1)
« Reply #69 on: March 16, 2010, 05:30:19 PM »
Poke!

How's the latest turn coming?


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trboturtle

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Re: Battle for Corfu (pt. 1)
« Reply #70 on: March 16, 2010, 05:58:03 PM »
The fog came in, no one can see a thing..... :D

Craig


Lord Cameron

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Re: Battle for Corfu (pt. 1)
« Reply #71 on: March 16, 2010, 07:08:06 PM »
Please feel free to start a thread in General, and let us know how it all went!

Things went great, but the host was exausted by Sunday.  :P
(But I got an award for my "Battletech game"  8) )

How's the latest turn coming?

I'm just going to confirm the Italian & British move orders then I can post.

Lord Cameron

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Re: Battle for Corfu (pt. 1)
« Reply #72 on: March 17, 2010, 10:25:29 PM »
Firing results turn 6

coming...
« Last Edit: March 17, 2010, 10:34:32 PM by Lord Cameron »

Lord Cameron

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Re: Battle for Corfu (pt. 1)
« Reply #73 on: March 17, 2010, 10:35:24 PM »
Turn 7 positions

Lord Cameron

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Re: Battle for Corfu (pt. 1)
« Reply #74 on: March 17, 2010, 10:36:34 PM »
Just to confirm, we are using the official QSR rules, so the "Don't move - Turn two" is allowed.