Author Topic: Tesla Coil/Trim Tanks  (Read 455 times)

Tonbo Karasu

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Tesla Coil/Trim Tanks
« on: February 16, 2010, 11:06:47 AM »
Why did you decide to model the damage to these systems in the way you did?

As far as I can tell, it's the only slot type where its absence is a reason for a game effect, rather than its presence.

Guns, let you fire when they are there.
Crew, give you dice to use when they are there.
Armour, increase your armour values when they are there.
Engine, give you MP when they are there.
Tesla Coils, give you a breach roll modifier when they are not there.

Could I suggest that each ship gets a Fire Modifier which is normally a negative equal to the number of Trim Tanks the ship has, and each Trim Tank gives a +1 modifier.

Yah, that's complicated.  But is it more complicated than keeping track of which empty slots used to contain Tesla Coils?
Karasu



First Sea Lord Randall Bills

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Re: Tesla Coil/Trim Tanks
« Reply #1 on: February 16, 2010, 04:20:46 PM »
Why did you decide to model the damage to these systems in the way you did?

As far as I can tell, it's the only slot type where its absence is a reason for a game effect, rather than its presence.

Guns, let you fire when they are there.
Crew, give you dice to use when they are there.
Armour, increase your armour values when they are there.
Engine, give you MP when they are there.
Tesla Coils, give you a breach roll modifier when they are not there.

Could I suggest that each ship gets a Fire Modifier which is normally a negative equal to the number of Trim Tanks the ship has, and each Trim Tank gives a +1 modifier.

Yah, that's complicated.  But is it more complicated than keeping track of which empty slots used to contain Tesla Coils?

Because, as you state, it's the simplest solution, even if it's the one exception. One way is to place the removed Slot in the middle of the Ship Card (where the illustration is) to keep track of how many Telsa Coils are destroyed. Also, you can simply look across each Location, knowing that a Tesla Coil is always in a Location, so if you don't see it, you apply a modifier.


Randall

Tonbo Karasu

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Re: Tesla Coil/Trim Tanks
« Reply #2 on: February 16, 2010, 07:36:39 PM »
Thankyou,

The fact that there's always a Tesla Coil in each location suddenly makes it all a lot easier to work with.  I was imagining a situation where some ships had 3 Tesla Coils, most had 4, and odd ones had more.

Of course, since I can't let a sleeping dog lie  :D, what about this. 
Rather than "-1 for each Tesla Coil destroyed", "-1 for each location without a Tesla Coil"?  This would leave an options later for particularly well-engineered vessels that have more than one Tesla Coil slot in a location and can take some damage without a loss of capability.  Actually, it also presents the option of poorly made, or inefficient designs (early ones?) that lack Tesla Coils even when undamaged, just making them innately less stable.
Karasu